Armor #
Armor Types #
There are three primary styles of armor, this is a chance to reduce incoming damage by 50%.
“Strength” Armor: Block #
These are basic damage mitigations.
Different material tiers have different scaling in the base stats, these currently are:
- Wood
- Bronze
- Iron
- Steel
“Dexterity” Armor: Versatility #
These focus on avoiding hits and reducing mana based on distance.
Different material tiers have different scaling in the base stats, these currently are:
- Deerskin
- Sealskin
“Intelligence” Armor: Efficiency #
Focusing on a reduction in mana costs.
Different material tiers have different scaling in the base stats, these currently are:
- Linen
Slots #
There are currently six armor slots, including the shield that is available while using one-handed weapons (all, except bow & crossbow).
- helmet
- chest-plate
- gloves
- boots
- belt
- shield
The shield is special here: though you gain the stats of the shield, you’ll loose damage at the same time. So it’s not always beneficial to equip a shield.
- TODO: Explain how armor and resistance work.