3.3 Armor

Armor #

Armor Types #

There are three primary styles of armor, this is a chance to reduce incoming damage by 50%.

“Strength” Armor: Block #

These are basic damage mitigations.

Different material tiers have different scaling in the base stats, these currently are:

  • Wood
  • Bronze
  • Iron
  • Steel

“Dexterity” Armor: Versatility #

These focus on avoiding hits and reducing mana based on distance.

Different material tiers have different scaling in the base stats, these currently are:

  • Deerskin
  • Sealskin

“Intelligence” Armor: Efficiency #

Focusing on a reduction in mana costs.

Different material tiers have different scaling in the base stats, these currently are:

  • Linen

Slots #

There are currently six armor slots, including the shield that is available while using one-handed weapons (all, except bow & crossbow).

  • helmet
  • chest-plate
  • gloves
  • boots
  • belt
  • shield

The shield is special here: though you gain the stats of the shield, you’ll loose damage at the same time. So it’s not always beneficial to equip a shield.


  • TODO: Explain how armor and resistance work.